Integration of Educational Games in Increasing Motivation and Results Student Learning in the Subject of Islamic Cultural History at MTS N 1 Wonosobo

Authors

  • Alfi Rohmatina Zulva Universitas Sains Al-Qur’an
  • Robingun Suyud El Syam Universitas Sains Al-Qur’an
  • Abdul Majid Universitas Sains Al-Qur’an
  • Salis Irvan Fuadi Universitas Sains Al-Qur’an
  • Ngarifin Shidiq Universitas Sains Al-Qur’an
  • Siti Lailatul Ulya Universitas Sains Al-Qur’an

DOI:

https://doi.org/10.61132/wjilt.v3i1.511

Keywords:

Educational Games, Islamic Cultural History, Learning Motivation, Learning Outcomes, Student Engagement

Abstract

This study aims to: (1) describe the integration of educational games in Islamic Education (SKI) learning; (2) understand students' learning experiences in learning Islamic cultural history in classes that integrate educational games; (3) examine the impact on the learning outcomes of class VIII students of MTs N 1 Wonosobo Research. This study uses a qualitative approach with a phenomenological research type. The research subjects include SKI subject teachers, madrasa principals, and class VIII students of MTs N 1 Wonosobo Research. Data collection techniques were carried out through in-depth interviews, observation of the learning process, and documentation studies. Data analysis was carried out through the stages of data reduction, data presentation, as well as drawing conclusions and verification. The results of the study indicate that the integration of educational games in Islamic Education (SKI) learning is implemented in a planned and contextual manner as part of the teacher's learning strategy. The use of educational games can increase student learning motivation which is characterized by increased enthusiasm, activeness, focus, and student participation in the learning process. In terms of learning outcomes, the percentage of student learning completion before and after the educational game integration both reached 100%, with a Minimum Completion Criteria (KKM) of 68. However, the average (mean) student learning outcomes increased from 94.28 to 95.17, an increase of ±0.95%. This finding indicates that the integration of educational games not only maintains learning completion but also improves the quality of students' understanding of the Islamic Cultural History material. Thus, the integration of educational games has proven to be an effective learning innovation in improving student motivation and learning outcomes in the subject of Islamic Cultural History.

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Published

2026-02-18

How to Cite

Alfi Rohmatina Zulva, Robingun Suyud El Syam, Abdul Majid, Salis Irvan Fuadi, Ngarifin Shidiq, & Siti Lailatul Ulya. (2026). Integration of Educational Games in Increasing Motivation and Results Student Learning in the Subject of Islamic Cultural History at MTS N 1 Wonosobo. World Journal of Islamic Learning and Teaching, 3(1), 12–17. https://doi.org/10.61132/wjilt.v3i1.511